21 Commits

Author SHA1 Message Date
e667be1bab Use plain WebSockets, not SockJS 2017-10-14 17:11:11 -04:00
241cb6bdae Remove (currently unnecessary) game started event 2017-02-11 18:18:44 -05:00
79c0e8452f Disallow all origins for WebSocket requests 2017-02-07 18:16:50 -05:00
619ba22bca Allow all origins for WebSocket requests 2017-02-02 23:43:01 -05:00
8b048dbef9 Style game buttons 2017-01-31 02:26:33 -05:00
84c47862d5 Create practice controller, add skip button 2017-01-28 19:07:16 -05:00
fc849d2b0d Load server data on startup 2017-01-28 17:08:02 -05:00
3895082c65 Improve logging 2017-01-28 16:21:56 -05:00
cde596132c Redesign with game rooms 2017-01-28 14:02:52 -05:00
8eb56ad1c4 Display custom message if you join a game 2017-01-12 00:30:32 -05:00
f8c7efabf4 Configure WebSocket thread pools 2017-01-04 19:56:41 -05:00
61c1172e74 Kinder terminology 2017-01-04 19:41:30 -05:00
12d95f7218 Display announcements differently 2017-01-04 19:37:41 -05:00
b21f118600 Add server announcements 2017-01-04 19:27:32 -05:00
7e39b17046 Add basic chat box 2017-01-04 17:57:49 -05:00
b8db367e3f Add practice mode to web client
There is now tons of redundancy between the single player and
multiplayers game modes. I just wanted to get this out quickly.
2017-01-03 22:53:13 -05:00
437689660c Add usernames to JavaScript client 2017-01-02 21:38:15 -05:00
3c2e7e6580 Use SockJs clients 2017-01-02 18:28:58 -05:00
cfea7f287e Add JavaScript client 2017-01-02 17:51:59 -05:00
a9e03b481c Add Heroku support 2017-01-02 17:51:50 -05:00
89712083cc Initial commit 2017-01-02 17:51:48 -05:00