Add JavaScript client
This commit is contained in:
parent
a9e03b481c
commit
cfea7f287e
@ -18,7 +18,10 @@ public class WebSocketConfig extends AbstractWebSocketMessageBrokerConfigurer {
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@Override
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@Override
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public void registerStompEndpoints(StompEndpointRegistry registry) {
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public void registerStompEndpoints(StompEndpointRegistry registry) {
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// For JavaFX client
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registry.addEndpoint("/stomp");
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registry.addEndpoint("/stomp");
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// For JavaScript client
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registry.addEndpoint("/sockjs").withSockJS();
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}
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}
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}
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}
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204
server/src/main/resources/static/client.css
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204
server/src/main/resources/static/client.css
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canvas {
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display: block;
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margin: 0 auto;
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}
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h1 {
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font: 24pt sans-serif;
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font-variant: small-caps;
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text-align: center
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}
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.hidden {
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display: none;
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}
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/* Below based on http://tobiasahlin.com/spinkit */
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.sk-cube-grid {
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width: 200px;
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height: 200px;
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margin: 35px auto;
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}
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.sk-cube-grid .sk-cube {
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width: 20%;
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height: 20%;
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background-color: orange;
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float: left;
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-webkit-animation: sk-cubeGridScaleDelay 1.5s infinite ease-in-out;
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animation: sk-cubeGridScaleDelay 1.5s infinite ease-in-out;
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}
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/*
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0.0s - 26
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0.1s - 27, 21
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0.2s - 28, 22, 16
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0.3s - 29, 23, 17, 11
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0.4s - 30, 24, 18, 12, 06
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0.5s - 25, 19, 13, 07, 01
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0.6s - 20, 14, 08, 02
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0.7s - 15, 09, 03
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0.8s - 10, 04
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0.9s - 05
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*/
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/* 0 second delay */
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.sk-cube-grid .sk-cube26 {
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-webkit-animation-delay: 0s;
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animation-delay: 0s;
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}
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/* 0.1 second delay */
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.sk-cube-grid .sk-cube27 {
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-webkit-animation-delay: 0.1s;
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animation-delay: 0.1s;
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}
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.sk-cube-grid .sk-cube21 {
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-webkit-animation-delay: 0.1s;
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animation-delay: 0.1s;
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}
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/* 0.2 second delay */
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.sk-cube-grid .sk-cube28 {
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-webkit-animation-delay: 0.2s;
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animation-delay: 0.2s;
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}
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.sk-cube-grid .sk-cube22 {
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-webkit-animation-delay: 0.2s;
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animation-delay: 0.2s;
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}
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.sk-cube-grid .sk-cube16 {
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-webkit-animation-delay: 0.2s;
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animation-delay: 0.2s;
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}
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/* 0.3 second delay */
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.sk-cube-grid .sk-cube29 {
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-webkit-animation-delay: 0.3s;
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animation-delay: 0.3s;
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}
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.sk-cube-grid .sk-cube23 {
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-webkit-animation-delay: 0.3s;
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animation-delay: 0.3s;
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}
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.sk-cube-grid .sk-cube17 {
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-webkit-animation-delay: 0.3s;
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animation-delay: 0.3s;
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}
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.sk-cube-grid .sk-cube11 {
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-webkit-animation-delay: 0.3s;
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animation-delay: 0.3s;
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}
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/* 0.4 second delay */
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.sk-cube-grid .sk-cube30 {
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-webkit-animation-delay: 0.4s;
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animation-delay: 0.4s;
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}
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.sk-cube-grid .sk-cube24 {
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-webkit-animation-delay: 0.4s;
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animation-delay: 0.4s;
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}
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.sk-cube-grid .sk-cube18 {
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-webkit-animation-delay: 0.4s;
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animation-delay: 0.4s;
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}
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.sk-cube-grid .sk-cube12 {
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-webkit-animation-delay: 0.4s;
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animation-delay: 0.4s;
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}
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.sk-cube-grid .sk-cube6 {
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-webkit-animation-delay: 0.4s;
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animation-delay: 0.4s;
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}
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/* 0.5 second delay */
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.sk-cube-grid .sk-cube25 {
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-webkit-animation-delay: 0.5s;
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animation-delay: 0.5s;
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}
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.sk-cube-grid .sk-cube19 {
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-webkit-animation-delay: 0.5s;
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animation-delay: 0.5s;
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}
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.sk-cube-grid .sk-cube13 {
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-webkit-animation-delay: 0.5s;
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animation-delay: 0.5s;
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}
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.sk-cube-grid .sk-cube7 {
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-webkit-animation-delay: 0.5s;
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animation-delay: 0.5s;
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}
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.sk-cube-grid .sk-cube1 {
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-webkit-animation-delay: 0.5s;
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animation-delay: 0.5s;
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}
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/* 0.6 second delay */
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.sk-cube-grid .sk-cube20 {
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-webkit-animation-delay: 0.6s;
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animation-delay: 0.6s;
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}
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.sk-cube-grid .sk-cube14 {
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-webkit-animation-delay: 0.6s;
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animation-delay: 0.6s;
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}
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.sk-cube-grid .sk-cube8 {
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-webkit-animation-delay: 0.6s;
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animation-delay: 0.6s;
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}
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.sk-cube-grid .sk-cube2 {
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-webkit-animation-delay: 0.6s;
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animation-delay: 0.6s;
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}
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/* 0.7 second delay */
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.sk-cube-grid .sk-cube15 {
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-webkit-animation-delay: 0.7s;
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animation-delay: 0.7s;
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}
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.sk-cube-grid .sk-cube9 {
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-webkit-animation-delay: 0.7s;
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animation-delay: 0.7s;
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}
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.sk-cube-grid .sk-cube3 {
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-webkit-animation-delay: 0.7s;
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animation-delay: 0.7s;
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}
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/* 0.8 second delay */
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.sk-cube-grid .sk-cube10 {
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-webkit-animation-delay: 0.8s;
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animation-delay: 0.8s;
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}
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.sk-cube-grid .sk-cube4 {
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-webkit-animation-delay: 0.8s;
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animation-delay: 0.8s;
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}
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/* 0.9 second delay */
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.sk-cube-grid .sk-cube5 {
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-webkit-animation-delay: 0.9s;
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animation-delay: 0.9s;
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}
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@-webkit-keyframes sk-cubeGridScaleDelay {
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0%, 70%, 100% {
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-webkit-transform: scale3D(1, 1, 1);
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transform: scale3D(1, 1, 1);
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} 35% {
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-webkit-transform: scale3D(0, 0, 1);
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transform: scale3D(0, 0, 1);
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}
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}
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@keyframes sk-cubeGridScaleDelay {
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0%, 70%, 100% {
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-webkit-transform: scale3D(1, 1, 1);
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transform: scale3D(1, 1, 1);
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} 35% {
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-webkit-transform: scale3D(0, 0, 1);
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transform: scale3D(0, 0, 1);
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}
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}
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53
server/src/main/resources/static/client.html
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server/src/main/resources/static/client.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<title>Lingo</title>
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<link rel="stylesheet" href="client.css">
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</head>
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<body>
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<div id="gameDiv" class="hidden">
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<canvas id="canvas" width="600" height="425"></canvas>
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</div>
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<div id="waitingDiv">
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<h1>Waiting for Opponent</h1>
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<!-- Based on http://tobiasahlin.com/spinkit -->
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<div class="sk-cube-grid">
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<div class="sk-cube sk-cube1"></div>
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<div class="sk-cube sk-cube2"></div>
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<div class="sk-cube sk-cube3"></div>
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<div class="sk-cube sk-cube4"></div>
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<div class="sk-cube sk-cube5"></div>
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<div class="sk-cube sk-cube6"></div>
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<div class="sk-cube sk-cube7"></div>
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<div class="sk-cube sk-cube8"></div>
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<div class="sk-cube sk-cube9"></div>
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<div class="sk-cube sk-cube10"></div>
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<div class="sk-cube sk-cube11"></div>
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<div class="sk-cube sk-cube12"></div>
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<div class="sk-cube sk-cube13"></div>
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<div class="sk-cube sk-cube14"></div>
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<div class="sk-cube sk-cube15"></div>
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<div class="sk-cube sk-cube16"></div>
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<div class="sk-cube sk-cube17"></div>
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<div class="sk-cube sk-cube18"></div>
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<div class="sk-cube sk-cube19"></div>
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<div class="sk-cube sk-cube20"></div>
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<div class="sk-cube sk-cube21"></div>
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<div class="sk-cube sk-cube22"></div>
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<div class="sk-cube sk-cube23"></div>
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<div class="sk-cube sk-cube24"></div>
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<div class="sk-cube sk-cube25"></div>
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<div class="sk-cube sk-cube26"></div>
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<div class="sk-cube sk-cube27"></div>
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<div class="sk-cube sk-cube28"></div>
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<div class="sk-cube sk-cube29"></div>
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<div class="sk-cube sk-cube30"></div>
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</div>
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</div>
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<script src="//cdnjs.cloudflare.com/ajax/libs/sockjs-client/1.1.1/sockjs.min.js"></script>
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<script src="//cdnjs.cloudflare.com/ajax/libs/stomp.js/2.3.3/stomp.min.js"></script>
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<script src="client.js"></script>
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</body>
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</html>
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306
server/src/main/resources/static/client.js
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306
server/src/main/resources/static/client.js
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var HEIGHT = 300;
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var WIDTH = 250;
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var SIDE = 50;
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var MARGIN_TOP = 50;
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var MARGIN_BOTTOM = 75;
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var myScore = 0;
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var myGuess;
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var myGuesses;
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var myProgress;
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var myResults;
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var opponentScore = 0;
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var opponentResults;
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var lastWord;
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var canvasDiv = document.getElementById('canvasDiv');
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var waitingDiv = document.getElementById('waitingDiv');
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var canvas = document.getElementById('canvas');
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var ctx = canvas.getContext('2d');
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var client;
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function main() {
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ctx.font = '25px Monospace';
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ctx.textBaseline = 'middle';
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ctx.textAlign = 'center';
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addKeydownListener();
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addKeypressListener();
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reset();
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repaint();
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client = Stomp.over(new SockJS('/sockjs'));
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client.connect({}, function(frame) {
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console.log('Connected: ' + frame);
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subscribeToOpponentJoined();
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subscribeToOpponentLeft();
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subscribeToOpponentReports();
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subscribeToPlayerReports();
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client.send('/app/lingo/join');
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});
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}
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// special keys
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function addKeydownListener() {
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document.addEventListener('keydown', function(e) {
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// backspace
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if (e.which === 8) {
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myGuess = myGuess.substr(0, myGuess.length - 1);
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repaint();
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e.preventDefault();
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}
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// return
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else if (e.which === 13) {
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if (myGuess.length === 5) {
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client.send("/app/lingo/guess", {}, myGuess);
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myGuess = '';
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repaint();
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}
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}
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});
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}
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// characters
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function addKeypressListener() {
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document.addEventListener('keypress', function(e) {
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var charCode = e.charCode;
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if (isCharacter(charCode)) {
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if (isCharacterLowercase(charCode)) {
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charCode = charCode - 32;
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}
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var char = String.fromCharCode(charCode);
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if (myGuess.length < 5) {
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myGuess += char;
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repaint();
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}
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}
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});
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}
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function drawMyBoard() {
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var x = 25, y = MARGIN_TOP;
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drawScore(x, y, myScore);
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drawInput(x, y, myGuess);
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var yStart = drawGuesses(x, y, myGuesses, myResults);
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drawHint(x, yStart, myProgress);
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drawGrid(x, y);
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}
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function drawOpponentBoard() {
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var x = 325, y = MARGIN_TOP;
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drawScore(x, y, opponentScore);
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drawResults(x, y, opponentResults);
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drawGrid(x, y);
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}
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function drawLastWord() {
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if (lastWord) {
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var x = canvas.width / 2;
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var y = canvas.height - MARGIN_BOTTOM / 2;
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ctx.fillStyle = 'black';
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ctx.fillText('Previous word: ' + lastWord.toUpperCase(), x, y);
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}
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}
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function drawScore(x, y, score) {
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var scoreX = x + WIDTH / 2;
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var scoreY = y / 2;
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ctx.fillStyle = 'black';
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ctx.fillText(score, scoreX, scoreY);
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}
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|
||||||
|
function drawGrid(xOrigin, yOrigin) {
|
||||||
|
ctx.beginPath();
|
||||||
|
for (var x = 0; x <= WIDTH; x += SIDE) {
|
||||||
|
ctx.moveTo(xOrigin + x, yOrigin);
|
||||||
|
ctx.lineTo(xOrigin + x, yOrigin + HEIGHT);
|
||||||
|
}
|
||||||
|
for (var y = 0; y <= HEIGHT; y += SIDE) {
|
||||||
|
ctx.moveTo(xOrigin, yOrigin + y);
|
||||||
|
ctx.lineTo(xOrigin + WIDTH, yOrigin + y);
|
||||||
|
}
|
||||||
|
ctx.strokeStyle = 'black';
|
||||||
|
ctx.stroke();
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawInput(xOrigin, yOrigin, input) {
|
||||||
|
ctx.fillStyle = 'green';
|
||||||
|
var x = xOrigin + SIDE * 0.5;
|
||||||
|
var y = yOrigin + SIDE * 0.5;
|
||||||
|
for (var i = 0; i < myGuess.length; i++) {
|
||||||
|
ctx.fillText(myGuess[i], x, y);
|
||||||
|
x += SIDE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawGuesses(xOrigin, yOrigin, guesses, results) {
|
||||||
|
var y = yOrigin + SIDE * 1.5;
|
||||||
|
var numGuesses = Math.min(4, guesses.length);
|
||||||
|
for (var i = 0; i < numGuesses; i++) {
|
||||||
|
var x = xOrigin + SIDE * 0.5;
|
||||||
|
var guess = guesses[guesses.length - numGuesses + i];
|
||||||
|
var result = results[results.length - numGuesses + i];
|
||||||
|
for (var j = 0; j < 5; j++) {
|
||||||
|
if (result[j] === 1) {
|
||||||
|
ctx.fillStyle = 'yellow';
|
||||||
|
ctx.fillRect(x - SIDE * 0.5, y - SIDE * 0.5, SIDE, SIDE);
|
||||||
|
} else if (result[j] === 2) {
|
||||||
|
ctx.fillStyle = 'orange';
|
||||||
|
ctx.fillRect(x - SIDE * 0.5, y - SIDE * 0.5, SIDE, SIDE);
|
||||||
|
}
|
||||||
|
ctx.fillStyle = 'green';
|
||||||
|
ctx.fillText(guess[j], x, y);
|
||||||
|
x += SIDE;
|
||||||
|
}
|
||||||
|
y += SIDE;
|
||||||
|
}
|
||||||
|
return y;
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawResults(xOrigin, yOrigin, results) {
|
||||||
|
var y = yOrigin + SIDE * 1.5;
|
||||||
|
var numResults = Math.min(4, results.length);
|
||||||
|
for (var i = 0; i < numResults; i++) {
|
||||||
|
var x = xOrigin + SIDE * 0.5;
|
||||||
|
var result = results[results.length - numResults + i];
|
||||||
|
for (var j = 0; j < 5; j++) {
|
||||||
|
if (result[j] === 1) {
|
||||||
|
ctx.fillStyle = 'yellow';
|
||||||
|
ctx.fillRect(x - SIDE * 0.5, y - SIDE * 0.5, SIDE, SIDE);
|
||||||
|
} else if (result[j] === 2) {
|
||||||
|
ctx.fillStyle = 'orange';
|
||||||
|
ctx.fillRect(x - SIDE * 0.5, y - SIDE * 0.5, SIDE, SIDE);
|
||||||
|
}
|
||||||
|
x += SIDE;
|
||||||
|
}
|
||||||
|
y += SIDE;
|
||||||
|
}
|
||||||
|
return y;
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawHint(xOrigin, yOrigin, progress) {
|
||||||
|
var x = xOrigin + SIDE * 0.5;
|
||||||
|
for (var i = 0; i < 5; i++) {
|
||||||
|
ctx.fillText(progress[i], x, yOrigin);
|
||||||
|
x += SIDE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function isCharacter(charCode) {
|
||||||
|
return isCharacterLowercase(charCode) || isCharacterUppercase(charCode);
|
||||||
|
}
|
||||||
|
|
||||||
|
function isCharacterLowercase(charCode) {
|
||||||
|
return charCode >= 97 && charCode <= 122;
|
||||||
|
}
|
||||||
|
|
||||||
|
function isCharacterUppercase(charCode) {
|
||||||
|
return charCode >= 65 && charCode <= 90;
|
||||||
|
}
|
||||||
|
|
||||||
|
function isValidResult(result) {
|
||||||
|
for (var i = 0; i < 5; i++) {
|
||||||
|
if (result[i] !== 0 && result[i] !== 1 && result[i] !== 2) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
function repaint() {
|
||||||
|
// clear the canvas
|
||||||
|
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||||
|
|
||||||
|
// draw the components
|
||||||
|
drawMyBoard();
|
||||||
|
drawOpponentBoard();
|
||||||
|
drawLastWord();
|
||||||
|
}
|
||||||
|
|
||||||
|
function reset(firstLetter) {
|
||||||
|
if (!firstLetter) {
|
||||||
|
firstLetter = '';
|
||||||
|
}
|
||||||
|
myGuess = '';
|
||||||
|
myGuesses = [];
|
||||||
|
myProgress = [firstLetter, '', '', '', ''];
|
||||||
|
myResults = [];
|
||||||
|
opponentResults = [];
|
||||||
|
}
|
||||||
|
|
||||||
|
function subscribeToOpponentJoined() {
|
||||||
|
client.subscribe('/user/topic/lingo/opponentJoined', function(message) {
|
||||||
|
var firstLetter = message.body;
|
||||||
|
reset(firstLetter);
|
||||||
|
gameDiv.classList.remove('hidden');
|
||||||
|
waitingDiv.classList.add('hidden');
|
||||||
|
repaint();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function subscribeToOpponentLeft() {
|
||||||
|
client.subscribe('/user/topic/lingo/opponentLeft', function(message) {
|
||||||
|
lastWord = null;
|
||||||
|
gameDiv.classList.add('hidden');
|
||||||
|
waitingDiv.classList.remove('hidden');
|
||||||
|
repaint();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function subscribeToOpponentReports() {
|
||||||
|
client.subscribe('/user/topic/lingo/opponentReports', function(message) {
|
||||||
|
var report = JSON.parse(message.body);
|
||||||
|
if (report.correct === true) {
|
||||||
|
var guess = report.guess;
|
||||||
|
var firstLetter = report.firstLetter;
|
||||||
|
console.log('Opponent guessed correctly! ' + guess);
|
||||||
|
opponentScore = opponentScore + 100;
|
||||||
|
lastWord = guess;
|
||||||
|
reset(firstLetter);
|
||||||
|
repaint();
|
||||||
|
} else {
|
||||||
|
var result = report.result;
|
||||||
|
console.log('Opponent result: ' + result);
|
||||||
|
opponentResults.push(result);
|
||||||
|
repaint();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function subscribeToPlayerReports() {
|
||||||
|
client.subscribe('/user/topic/lingo/playerReports', function(message) {
|
||||||
|
var report = JSON.parse(message.body);
|
||||||
|
console.log('My report: ' + report);
|
||||||
|
if (report.correct === true) {
|
||||||
|
var guess = report.guess;
|
||||||
|
var firstLetter = report.firstLetter;
|
||||||
|
console.log('I guessed correctly!');
|
||||||
|
myScore = myScore + 100;
|
||||||
|
lastWord = guess;
|
||||||
|
reset(firstLetter);
|
||||||
|
repaint();
|
||||||
|
} else {
|
||||||
|
var guess = report.guess;
|
||||||
|
var result = report.result;
|
||||||
|
console.log('My result: ' + result);
|
||||||
|
// TODO: use isValidResult function
|
||||||
|
if (result[0] === 9) {
|
||||||
|
myGuesses.push('-----');
|
||||||
|
} else {
|
||||||
|
for (var i = 0; i < 5; i++) {
|
||||||
|
if (result[i] === 2) {
|
||||||
|
myProgress[i] = guess[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
myGuesses.push(guess);
|
||||||
|
}
|
||||||
|
myResults.push(result);
|
||||||
|
repaint();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
main();
|
BIN
server/src/main/resources/static/favicon.ico
Normal file
BIN
server/src/main/resources/static/favicon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 318 B |
24
server/src/main/resources/static/index.html
Normal file
24
server/src/main/resources/static/index.html
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8">
|
||||||
|
<title>Lingo</title>
|
||||||
|
<link rel="stylesheet" href="//unpkg.com/bootstrap/dist/css/bootstrap.min.css">
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div class="container">
|
||||||
|
<h1>Lingo</h1>
|
||||||
|
<h2>JavaFX Client</h2>
|
||||||
|
<p>For now you need to
|
||||||
|
<a href="https://github.com/charlesrgould/lingo-websocket/archive/master.zip">download</a>
|
||||||
|
the
|
||||||
|
<a href="https://github.com/charlesrgould/lingo-websocket">source code</a>
|
||||||
|
and run a command to launch the client.
|
||||||
|
</p>
|
||||||
|
<p>Single player and multiplayer.</p>
|
||||||
|
<h2>JavaScript Client (easier)</h2>
|
||||||
|
<p>Play the game <a href="client.html">here</a>.</p>
|
||||||
|
<p>Multiplayer only.</p>
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
</html>
|
Loading…
x
Reference in New Issue
Block a user