Add practice mode to web client
There is now tons of redundancy between the single player and multiplayers game modes. I just wanted to get this out quickly.
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@ -10,6 +10,10 @@ public class StompTopics {
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public static final String PLAYER_REPORTS = createTopicName("playerReports");
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public static final String PRACTICE_GAME = createTopicName("practiceGame");
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public static final String PRACTICE_REPORTS = createTopicName("practiceReports");
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private static String createTopicName(String suffix) {
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return "/topic/lingo/" + suffix;
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}
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@ -45,6 +45,8 @@ public class LingoController implements ApplicationListener<AbstractSubProtocolE
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private final Map<String, Game> gameBySession = new HashMap<>();
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private final Map<String, Game> practiceBySession = new HashMap<>();
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private final Map<String, String> usernameBySession = new HashMap<>();
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@MessageMapping("/guess")
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@ -138,6 +140,39 @@ public class LingoController implements ApplicationListener<AbstractSubProtocolE
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new Thread(new WaitingListListener()).start();
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}
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@MessageMapping("/practiceGame")
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public void practiceGame(@Header(SESSION_ID_HEADER) String sessionId) {
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log.info("Player wants a practice session: {}", sessionId);
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final Game game = new Game(sessionId, null, wordRepo.getWords(), wordRepo.getGuesses());
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practiceBySession.put(sessionId, game);
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final String firstWord = game.newGame();
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final String firstLetter = String.valueOf(firstWord.charAt(0));
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log.info("First word: {}", firstWord);
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sendToUser(sessionId, StompTopics.PRACTICE_GAME, firstLetter);
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}
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@MessageMapping("/practiceGuess")
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public void practiceGuess(String guess, @Header(SESSION_ID_HEADER) String sessionId) {
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guess = guess.toUpperCase();
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log.info("Player {} guessed: {}", sessionId, guess);
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final Game game = practiceBySession.get(sessionId);
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final int[] result = game.evaluate(guess);
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// Generate report
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final Report report = new Report();
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report.setGuess(guess);
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if (Game.isCorrect(result)) {
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final String newWord = game.newWord();
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final String firstLetter = String.valueOf(newWord.charAt(0));
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log.info("New word: {}", newWord);
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report.setCorrect(true);
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report.setFirstLetter(firstLetter);
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} else {
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report.setResult(result);
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}
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sendToUser(sessionId, StompTopics.PRACTICE_REPORTS, report);
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}
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private void sendToUser(String user, String destination, Object payload) {
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// TODO: cache the headers?
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final SimpMessageHeaderAccessor headerAccessor = SimpMessageHeaderAccessor.create(SimpMessageType.MESSAGE);
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@ -12,8 +12,9 @@
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<div class="row">
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<div class="col-md-6">
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<h2>Web Client (easier)</h2>
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<p>Play the game <a href="client.html">online</a>.</p>
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<a href="client.html">
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<p><a href="practice.html">Practice</a> the game or
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<a href="multiplayer.html">play online</a>.</p>
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<a href="multiplayer.html">
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<img src="screenshots/lingo-web.png" />
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</a>
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</div>
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@ -4,7 +4,7 @@
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<meta charset="UTF-8">
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<title>Lingo</title>
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<link rel="stylesheet" href="//unpkg.com/bootstrap/dist/css/bootstrap.min.css">
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<link rel="stylesheet" href="client.css">
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<link rel="stylesheet" href="multiplayer.css">
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</head>
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<body>
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<div id="usernameDiv" class="container" style="padding-top: 20px">
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@ -60,6 +60,6 @@
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<script src="//cdnjs.cloudflare.com/ajax/libs/sockjs-client/1.1.1/sockjs.min.js"></script>
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<script src="//cdnjs.cloudflare.com/ajax/libs/stomp.js/2.3.3/stomp.min.js"></script>
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<script src="client.js"></script>
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<script src="multiplayer.js"></script>
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</body>
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</html>
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4
server/src/main/resources/static/practice.css
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server/src/main/resources/static/practice.css
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@ -0,0 +1,4 @@
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canvas {
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display: block;
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margin: 0 auto;
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}
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15
server/src/main/resources/static/practice.html
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15
server/src/main/resources/static/practice.html
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@ -0,0 +1,15 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<title>Lingo</title>
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<link rel="stylesheet" href="practice.css">
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</head>
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<body>
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<canvas id="canvas" width="300" height="400"></canvas>
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<script src="//cdnjs.cloudflare.com/ajax/libs/sockjs-client/1.1.1/sockjs.min.js"></script>
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<script src="//cdnjs.cloudflare.com/ajax/libs/stomp.js/2.3.3/stomp.min.js"></script>
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<script src="practice.js"></script>
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</body>
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</html>
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server/src/main/resources/static/practice.js
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266
server/src/main/resources/static/practice.js
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@ -0,0 +1,266 @@
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var HEIGHT = 300;
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var WIDTH = 250;
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var SIDE = 50;
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var MARGIN_TOP = 50;
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var MARGIN_BOTTOM = 25;
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var myScore = 0;
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var myGuess;
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var myGuesses;
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var myProgress;
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var myResults;
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var lastWord;
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var canvas = document.getElementById('canvas');
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var ctx = canvas.getContext('2d');
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var client;
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function main() {
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start();
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}
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function start() {
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ctx.font = '25px Monospace';
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ctx.textBaseline = 'middle';
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ctx.textAlign = 'center';
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addKeydownListener();
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addKeypressListener();
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reset();
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repaint();
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client = Stomp.over(new SockJS('/stomp'));
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client.connect({}, function(frame) {
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subscribeToPracticeGame();
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subscribeToPracticeReports();
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client.send('/app/lingo/practiceGame');
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});
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}
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// special keys
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function addKeydownListener() {
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document.addEventListener('keydown', function(e) {
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// backspace
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if (e.which === 8) {
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myGuess = myGuess.substr(0, myGuess.length - 1);
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repaint();
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e.preventDefault();
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}
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// return
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else if (e.which === 13) {
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if (myGuess.length === 5) {
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client.send("/app/lingo/practiceGuess", {}, myGuess);
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myGuess = '';
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repaint();
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}
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}
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});
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}
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// characters
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function addKeypressListener() {
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document.addEventListener('keypress', function(e) {
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var charCode = e.charCode;
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if (isCharacter(charCode)) {
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if (isCharacterLowercase(charCode)) {
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charCode = charCode - 32;
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}
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var char = String.fromCharCode(charCode);
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if (myGuess.length < 5) {
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myGuess += char;
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repaint();
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}
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}
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});
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}
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function drawMyBoard() {
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var x = 25, y = MARGIN_TOP;
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drawScore(x, y, myScore);
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drawInput(x, y, myGuess);
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var yStart = drawGuesses(x, y, myGuesses, myResults);
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drawHint(x, yStart, myProgress);
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drawGrid(x, y);
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}
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function drawLastWord() {
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if (lastWord) {
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var x = canvas.width / 2;
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var y = canvas.height - MARGIN_BOTTOM / 2;
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ctx.fillStyle = 'black';
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ctx.fillText(lastWord.toUpperCase(), x, y);
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}
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}
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function drawScore(x, y, score) {
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var scoreX = x + WIDTH / 2;
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var scoreY = y - 25;
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ctx.fillStyle = 'black';
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ctx.fillText(score, scoreX, scoreY);
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}
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function drawGrid(xOrigin, yOrigin) {
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ctx.beginPath();
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for (var x = 0; x <= WIDTH; x += SIDE) {
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ctx.moveTo(xOrigin + x, yOrigin);
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ctx.lineTo(xOrigin + x, yOrigin + HEIGHT);
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}
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for (var y = 0; y <= HEIGHT; y += SIDE) {
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ctx.moveTo(xOrigin, yOrigin + y);
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ctx.lineTo(xOrigin + WIDTH, yOrigin + y);
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}
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ctx.strokeStyle = 'black';
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ctx.stroke();
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}
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function drawInput(xOrigin, yOrigin, input) {
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ctx.fillStyle = 'green';
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var x = xOrigin + SIDE * 0.5;
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var y = yOrigin + SIDE * 0.5;
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for (var i = 0; i < myGuess.length; i++) {
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ctx.fillText(myGuess[i], x, y);
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x += SIDE;
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}
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}
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function drawGuesses(xOrigin, yOrigin, guesses, results) {
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var y = yOrigin + SIDE * 1.5;
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var numGuesses = Math.min(4, guesses.length);
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for (var i = 0; i < numGuesses; i++) {
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var x = xOrigin + SIDE * 0.5;
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var guess = guesses[guesses.length - numGuesses + i];
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var result = results[results.length - numGuesses + i];
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for (var j = 0; j < 5; j++) {
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if (result[j] === 1) {
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ctx.fillStyle = 'yellow';
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ctx.fillRect(x - SIDE * 0.5, y - SIDE * 0.5, SIDE, SIDE);
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} else if (result[j] === 2) {
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ctx.fillStyle = 'orange';
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ctx.fillRect(x - SIDE * 0.5, y - SIDE * 0.5, SIDE, SIDE);
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}
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ctx.fillStyle = 'green';
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ctx.fillText(guess[j], x, y);
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x += SIDE;
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}
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y += SIDE;
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}
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return y;
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}
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function drawResults(xOrigin, yOrigin, results) {
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var y = yOrigin + SIDE * 1.5;
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var numResults = Math.min(4, results.length);
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for (var i = 0; i < numResults; i++) {
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var x = xOrigin + SIDE * 0.5;
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var result = results[results.length - numResults + i];
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for (var j = 0; j < 5; j++) {
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if (result[j] === 1) {
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ctx.fillStyle = 'yellow';
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ctx.fillRect(x - SIDE * 0.5, y - SIDE * 0.5, SIDE, SIDE);
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} else if (result[j] === 2) {
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ctx.fillStyle = 'orange';
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ctx.fillRect(x - SIDE * 0.5, y - SIDE * 0.5, SIDE, SIDE);
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}
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x += SIDE;
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}
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y += SIDE;
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}
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return y;
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}
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function drawHint(xOrigin, yOrigin, progress) {
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var x = xOrigin + SIDE * 0.5;
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for (var i = 0; i < 5; i++) {
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ctx.fillText(progress[i], x, yOrigin);
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x += SIDE;
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}
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}
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function isCharacter(charCode) {
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return isCharacterLowercase(charCode) || isCharacterUppercase(charCode);
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}
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function isCharacterLowercase(charCode) {
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return charCode >= 97 && charCode <= 122;
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}
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function isCharacterUppercase(charCode) {
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return charCode >= 65 && charCode <= 90;
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}
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function isValidResult(result) {
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for (var i = 0; i < 5; i++) {
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if (result[i] !== 0 && result[i] !== 1 && result[i] !== 2) {
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return false;
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}
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}
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return true;
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}
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function repaint() {
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// clear the canvas
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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// draw the components
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drawMyBoard();
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drawLastWord();
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}
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function reset(firstLetter, clearScore) {
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if (!firstLetter) {
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firstLetter = '';
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}
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myGuess = '';
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myGuesses = [];
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myProgress = [firstLetter, '', '', '', ''];
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myResults = [];
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if (clearScore) {
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myScore = 0;
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}
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}
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function subscribeToPracticeGame() {
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client.subscribe('/user/topic/lingo/practiceGame', function(message) {
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var firstLetter = message.body;
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reset(firstLetter, true);
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repaint();
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});
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}
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function subscribeToPracticeReports() {
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client.subscribe('/user/topic/lingo/practiceReports', function(message) {
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var report = JSON.parse(message.body);
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console.log('My report: ' + report);
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if (report.correct === true) {
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var guess = report.guess;
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var firstLetter = report.firstLetter;
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console.log('I guessed correctly!');
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myScore = myScore + 100;
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lastWord = guess;
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reset(firstLetter, false);
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repaint();
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} else {
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var guess = report.guess;
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var result = report.result;
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console.log('My result: ' + result);
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// TODO: use isValidResult function
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if (result[0] === 9) {
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myGuesses.push('-----');
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} else {
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for (var i = 0; i < 5; i++) {
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if (result[i] === 2) {
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myProgress[i] = guess[i];
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}
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}
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myGuesses.push(guess);
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}
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myResults.push(result);
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repaint();
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}
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});
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}
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main();
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