Add practice mode to web client

There is now tons of redundancy between the single player and
multiplayers game modes. I just wanted to get this out quickly.
This commit is contained in:
Charles Gould 2017-01-03 22:53:13 -05:00
parent 0a1186fa91
commit b8db367e3f
9 changed files with 329 additions and 4 deletions

View File

@ -10,6 +10,10 @@ public class StompTopics {
public static final String PLAYER_REPORTS = createTopicName("playerReports"); public static final String PLAYER_REPORTS = createTopicName("playerReports");
public static final String PRACTICE_GAME = createTopicName("practiceGame");
public static final String PRACTICE_REPORTS = createTopicName("practiceReports");
private static String createTopicName(String suffix) { private static String createTopicName(String suffix) {
return "/topic/lingo/" + suffix; return "/topic/lingo/" + suffix;
} }

View File

@ -45,6 +45,8 @@ public class LingoController implements ApplicationListener<AbstractSubProtocolE
private final Map<String, Game> gameBySession = new HashMap<>(); private final Map<String, Game> gameBySession = new HashMap<>();
private final Map<String, Game> practiceBySession = new HashMap<>();
private final Map<String, String> usernameBySession = new HashMap<>(); private final Map<String, String> usernameBySession = new HashMap<>();
@MessageMapping("/guess") @MessageMapping("/guess")
@ -138,6 +140,39 @@ public class LingoController implements ApplicationListener<AbstractSubProtocolE
new Thread(new WaitingListListener()).start(); new Thread(new WaitingListListener()).start();
} }
@MessageMapping("/practiceGame")
public void practiceGame(@Header(SESSION_ID_HEADER) String sessionId) {
log.info("Player wants a practice session: {}", sessionId);
final Game game = new Game(sessionId, null, wordRepo.getWords(), wordRepo.getGuesses());
practiceBySession.put(sessionId, game);
final String firstWord = game.newGame();
final String firstLetter = String.valueOf(firstWord.charAt(0));
log.info("First word: {}", firstWord);
sendToUser(sessionId, StompTopics.PRACTICE_GAME, firstLetter);
}
@MessageMapping("/practiceGuess")
public void practiceGuess(String guess, @Header(SESSION_ID_HEADER) String sessionId) {
guess = guess.toUpperCase();
log.info("Player {} guessed: {}", sessionId, guess);
final Game game = practiceBySession.get(sessionId);
final int[] result = game.evaluate(guess);
// Generate report
final Report report = new Report();
report.setGuess(guess);
if (Game.isCorrect(result)) {
final String newWord = game.newWord();
final String firstLetter = String.valueOf(newWord.charAt(0));
log.info("New word: {}", newWord);
report.setCorrect(true);
report.setFirstLetter(firstLetter);
} else {
report.setResult(result);
}
sendToUser(sessionId, StompTopics.PRACTICE_REPORTS, report);
}
private void sendToUser(String user, String destination, Object payload) { private void sendToUser(String user, String destination, Object payload) {
// TODO: cache the headers? // TODO: cache the headers?
final SimpMessageHeaderAccessor headerAccessor = SimpMessageHeaderAccessor.create(SimpMessageType.MESSAGE); final SimpMessageHeaderAccessor headerAccessor = SimpMessageHeaderAccessor.create(SimpMessageType.MESSAGE);

View File

@ -12,8 +12,9 @@
<div class="row"> <div class="row">
<div class="col-md-6"> <div class="col-md-6">
<h2>Web Client (easier)</h2> <h2>Web Client (easier)</h2>
<p>Play the game <a href="client.html">online</a>.</p> <p><a href="practice.html">Practice</a> the game or
<a href="client.html"> <a href="multiplayer.html">play online</a>.</p>
<a href="multiplayer.html">
<img src="screenshots/lingo-web.png" /> <img src="screenshots/lingo-web.png" />
</a> </a>
</div> </div>

View File

@ -4,7 +4,7 @@
<meta charset="UTF-8"> <meta charset="UTF-8">
<title>Lingo</title> <title>Lingo</title>
<link rel="stylesheet" href="//unpkg.com/bootstrap/dist/css/bootstrap.min.css"> <link rel="stylesheet" href="//unpkg.com/bootstrap/dist/css/bootstrap.min.css">
<link rel="stylesheet" href="client.css"> <link rel="stylesheet" href="multiplayer.css">
</head> </head>
<body> <body>
<div id="usernameDiv" class="container" style="padding-top: 20px"> <div id="usernameDiv" class="container" style="padding-top: 20px">
@ -60,6 +60,6 @@
<script src="//cdnjs.cloudflare.com/ajax/libs/sockjs-client/1.1.1/sockjs.min.js"></script> <script src="//cdnjs.cloudflare.com/ajax/libs/sockjs-client/1.1.1/sockjs.min.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/stomp.js/2.3.3/stomp.min.js"></script> <script src="//cdnjs.cloudflare.com/ajax/libs/stomp.js/2.3.3/stomp.min.js"></script>
<script src="client.js"></script> <script src="multiplayer.js"></script>
</body> </body>
</html> </html>

View File

@ -0,0 +1,4 @@
canvas {
display: block;
margin: 0 auto;
}

View File

@ -0,0 +1,15 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Lingo</title>
<link rel="stylesheet" href="practice.css">
</head>
<body>
<canvas id="canvas" width="300" height="400"></canvas>
<script src="//cdnjs.cloudflare.com/ajax/libs/sockjs-client/1.1.1/sockjs.min.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/stomp.js/2.3.3/stomp.min.js"></script>
<script src="practice.js"></script>
</body>
</html>

View File

@ -0,0 +1,266 @@
var HEIGHT = 300;
var WIDTH = 250;
var SIDE = 50;
var MARGIN_TOP = 50;
var MARGIN_BOTTOM = 25;
var myScore = 0;
var myGuess;
var myGuesses;
var myProgress;
var myResults;
var lastWord;
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var client;
function main() {
start();
}
function start() {
ctx.font = '25px Monospace';
ctx.textBaseline = 'middle';
ctx.textAlign = 'center';
addKeydownListener();
addKeypressListener();
reset();
repaint();
client = Stomp.over(new SockJS('/stomp'));
client.connect({}, function(frame) {
subscribeToPracticeGame();
subscribeToPracticeReports();
client.send('/app/lingo/practiceGame');
});
}
// special keys
function addKeydownListener() {
document.addEventListener('keydown', function(e) {
// backspace
if (e.which === 8) {
myGuess = myGuess.substr(0, myGuess.length - 1);
repaint();
e.preventDefault();
}
// return
else if (e.which === 13) {
if (myGuess.length === 5) {
client.send("/app/lingo/practiceGuess", {}, myGuess);
myGuess = '';
repaint();
}
}
});
}
// characters
function addKeypressListener() {
document.addEventListener('keypress', function(e) {
var charCode = e.charCode;
if (isCharacter(charCode)) {
if (isCharacterLowercase(charCode)) {
charCode = charCode - 32;
}
var char = String.fromCharCode(charCode);
if (myGuess.length < 5) {
myGuess += char;
repaint();
}
}
});
}
function drawMyBoard() {
var x = 25, y = MARGIN_TOP;
drawScore(x, y, myScore);
drawInput(x, y, myGuess);
var yStart = drawGuesses(x, y, myGuesses, myResults);
drawHint(x, yStart, myProgress);
drawGrid(x, y);
}
function drawLastWord() {
if (lastWord) {
var x = canvas.width / 2;
var y = canvas.height - MARGIN_BOTTOM / 2;
ctx.fillStyle = 'black';
ctx.fillText(lastWord.toUpperCase(), x, y);
}
}
function drawScore(x, y, score) {
var scoreX = x + WIDTH / 2;
var scoreY = y - 25;
ctx.fillStyle = 'black';
ctx.fillText(score, scoreX, scoreY);
}
function drawGrid(xOrigin, yOrigin) {
ctx.beginPath();
for (var x = 0; x <= WIDTH; x += SIDE) {
ctx.moveTo(xOrigin + x, yOrigin);
ctx.lineTo(xOrigin + x, yOrigin + HEIGHT);
}
for (var y = 0; y <= HEIGHT; y += SIDE) {
ctx.moveTo(xOrigin, yOrigin + y);
ctx.lineTo(xOrigin + WIDTH, yOrigin + y);
}
ctx.strokeStyle = 'black';
ctx.stroke();
}
function drawInput(xOrigin, yOrigin, input) {
ctx.fillStyle = 'green';
var x = xOrigin + SIDE * 0.5;
var y = yOrigin + SIDE * 0.5;
for (var i = 0; i < myGuess.length; i++) {
ctx.fillText(myGuess[i], x, y);
x += SIDE;
}
}
function drawGuesses(xOrigin, yOrigin, guesses, results) {
var y = yOrigin + SIDE * 1.5;
var numGuesses = Math.min(4, guesses.length);
for (var i = 0; i < numGuesses; i++) {
var x = xOrigin + SIDE * 0.5;
var guess = guesses[guesses.length - numGuesses + i];
var result = results[results.length - numGuesses + i];
for (var j = 0; j < 5; j++) {
if (result[j] === 1) {
ctx.fillStyle = 'yellow';
ctx.fillRect(x - SIDE * 0.5, y - SIDE * 0.5, SIDE, SIDE);
} else if (result[j] === 2) {
ctx.fillStyle = 'orange';
ctx.fillRect(x - SIDE * 0.5, y - SIDE * 0.5, SIDE, SIDE);
}
ctx.fillStyle = 'green';
ctx.fillText(guess[j], x, y);
x += SIDE;
}
y += SIDE;
}
return y;
}
function drawResults(xOrigin, yOrigin, results) {
var y = yOrigin + SIDE * 1.5;
var numResults = Math.min(4, results.length);
for (var i = 0; i < numResults; i++) {
var x = xOrigin + SIDE * 0.5;
var result = results[results.length - numResults + i];
for (var j = 0; j < 5; j++) {
if (result[j] === 1) {
ctx.fillStyle = 'yellow';
ctx.fillRect(x - SIDE * 0.5, y - SIDE * 0.5, SIDE, SIDE);
} else if (result[j] === 2) {
ctx.fillStyle = 'orange';
ctx.fillRect(x - SIDE * 0.5, y - SIDE * 0.5, SIDE, SIDE);
}
x += SIDE;
}
y += SIDE;
}
return y;
}
function drawHint(xOrigin, yOrigin, progress) {
var x = xOrigin + SIDE * 0.5;
for (var i = 0; i < 5; i++) {
ctx.fillText(progress[i], x, yOrigin);
x += SIDE;
}
}
function isCharacter(charCode) {
return isCharacterLowercase(charCode) || isCharacterUppercase(charCode);
}
function isCharacterLowercase(charCode) {
return charCode >= 97 && charCode <= 122;
}
function isCharacterUppercase(charCode) {
return charCode >= 65 && charCode <= 90;
}
function isValidResult(result) {
for (var i = 0; i < 5; i++) {
if (result[i] !== 0 && result[i] !== 1 && result[i] !== 2) {
return false;
}
}
return true;
}
function repaint() {
// clear the canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
// draw the components
drawMyBoard();
drawLastWord();
}
function reset(firstLetter, clearScore) {
if (!firstLetter) {
firstLetter = '';
}
myGuess = '';
myGuesses = [];
myProgress = [firstLetter, '', '', '', ''];
myResults = [];
if (clearScore) {
myScore = 0;
}
}
function subscribeToPracticeGame() {
client.subscribe('/user/topic/lingo/practiceGame', function(message) {
var firstLetter = message.body;
reset(firstLetter, true);
repaint();
});
}
function subscribeToPracticeReports() {
client.subscribe('/user/topic/lingo/practiceReports', function(message) {
var report = JSON.parse(message.body);
console.log('My report: ' + report);
if (report.correct === true) {
var guess = report.guess;
var firstLetter = report.firstLetter;
console.log('I guessed correctly!');
myScore = myScore + 100;
lastWord = guess;
reset(firstLetter, false);
repaint();
} else {
var guess = report.guess;
var result = report.result;
console.log('My result: ' + result);
// TODO: use isValidResult function
if (result[0] === 9) {
myGuesses.push('-----');
} else {
for (var i = 0; i < 5; i++) {
if (result[i] === 2) {
myProgress[i] = guess[i];
}
}
myGuesses.push(guess);
}
myResults.push(result);
repaint();
}
});
}
main();